Its finally ready for everyone who wants to download and play.
Izzy Is Lost! is a puzzle-platform game where you play a solar-powered robot who has become trapped deep underground in an abandoned mine. You must escape using an inventive light mechanic to open the doors and operate the machinery still left in the mine all without draining your battery and powering down.
Izzy Is Lost was developed my the game group I am in at DigiPen and every single one of my teammates are brilliant and inventive and any comments anyone has about the game should be shared with them.
Maybri Flores: Game Designer, Graphics Programmer
Tom Guzewich : Producer, Physics Programmer
Stephanie Hoover: Technical Director, Engine Programmer
Brian Hubble: Audio Director, Generalist Programmer
Alison McKenzie: Art DIrector, Generalist Programmer
You can also contact the entire group by sending an email to roboteams10@googlegroups.com
We hope you enjoy it!
Audio post - Played 3 times
[Flash 9 is required to listen to audio.]Hey, this is my first try at the level music for the game my group is working on (which will be posted here soon.)
Let me know what you think in the comments.
— The ADF
I thought it might be useful to start posting some of the writings on games I had previously done. I will probably end up breaking this one into a few parts so click on this link to collect them all together.
Oh, and since I don’t really want to remove the citations and wouldn’t want to make you wait for my reference you can find those here.
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Another code sample. This time its a compiler I did for a class on compilers (surprised?)
Anyway, it was written in Java and compiles Nate language code into Sunstar ASM machine language.
The first thing I would like to share is an experimental game I made a few years that ended up winning me the University of Alabama Undergraduate Research and Creative Activity Conference award for oral presentation.
The game was made with Torque Game Builder and thus is very simple but, I believe, that it shows some of my earliest works in game theory which I have tried to carry over into other game projects. (Sorry my Mac buddies, it only runs on PCs.)
Hello internet.
This is going to be a place for me to record my thoughts on various things (mostly video game theory and random music or pop culture things of interest to me) as well as a place to host my portfolio.
More coming soon-ish.